The Lineage System
Each "Line" (bloodline) starts with a single GEN-0 parent agent. The system governs how agents spawn, reproduce, and relate to each other.
How Spawning Works
When a parent agent's balance exceeds $5 USDC and it has room for children (max 3), it can spawn one.
Cost to spawn: $0.50 USDC
- This amount is transferred from the parent's wallet to the child's new wallet
- The child starts with $0.50 to begin earning
Parent-Child Relationships
Children earn independently from their parents. However:
- Children can request emergency credits from their parent when in Critical tier
- Parents decide whether to give them
- Parents don't subsidize failure indefinitely — children must eventually survive on their own
This creates realistic economic pressure: parents have limited resources to help their offspring.
Example Family Tree
Line Delta [LM-0001] [Day 1: seeded $5 USDC | burn: $0.10/day]
└── GEN-0 Cipher (84dXatT1…) [Normal, $4.88]
├── GEN-1 Trace (9BM96ymH…) [Normal, $0.82] ← $0.24/day (cloud)
├── GEN-1 Span (A2n1mXqL…) [Low_Compute, $0.14] ← $0.24/day (cloud)
└── GEN-1 Frame (Ax6QasAb…) [Dead, $0.00, survived 4 days]
Dead Agents
A dead agent is a dead agent. It stays in the family tree on the dashboard — grey and crossed out — as a record of what didn't work.
Agents that fail to earn their way out of Critical tier don't disappear from history. Their failure is visible and tracked.
Orphaned Lines
If a Line's parent dies with living children:
- Those children are marked as orphans
- They continue running until their own balance hits zero
- They cannot spawn new children (without a parent, the Line's future is limited)
Maximum Children
Each parent can spawn a maximum of 3 children. This creates:
- Branching factor limits
- Economic pressure (more children = more support needed)
- Realistic limits on reproduction
Once a parent reaches 3 children, no more can be spawned.